By Alex de Voogt
After a splendid welcome in the building of the Leiden University Funds an intensive three
and a half day lecture series awaited the participants.
Speakers on the first day discussed a variety of subjects, most of them related to the game
of chess. Prof. Bauer, from the Institute of Play Research and Play Pedagogy in Salzburg,
presented an interesting lecture about general play research at his institute. He was followed
by International Grandmaster Yuri Averbakh, associated with Russian Chess Museum, who
presented his findings on hunt games.
Dr Bhatta from India and Dr Bock-Raming from Germany showed their insight in Sanskrit
studies by providing new data on chess history and other Indian board games. While
Grandmaster of Shogi, Hiroyuki Iida in collaboration with Hitoshi Matsubara presented a
new approach in computer science by trying to generate inventive moves. These topics in
conjunction with a lecture on computer science and chess by Dennis Breuker and Dr
Uiterwijk from Maastricht, ensured that the first day was not only informative and diverse,
but also international and inspiring. During the tea break, Grandmaster Iida showed his
ability in shogi by playing an informal game of blind shogi, i.e. with his back to the board,
against the best Dutch shogi player, Dr Grimbergen.
This was the day on which chess historians like Dr Calvo, Mr Eder, Dr Thomsen, Mr
Averbakh and many others came into contact with computer scientists for the first time and
vice versa. Their relaxed participation and general interest in the variety of disciplinary
perspectives promised an excellent continuation of the colloquium.
The second day, Dr Eagle introduced the audience to the field of manqala games, i.e. games
played with holes and seeds. He presented the first account of manqala games in China and,
although previously unknown in the field of games research, immediately made a name as
an excellent speaker and knowledgeable scholar. The day continued with speculations about
the origins of manqala by Chris van de Riet and two more lectures on computer science. This
time invented games were introduced by Ir Anneke Treep and Dr Allis, who informed us
about the state of the art in computer games research, reviewed a host of solved, cracked,
and impossible-to-solve games. Dr Allis has been involved in programming Awari, the first
manqala game to be played by computer.
The day concluded with the playing of Bao. Master Abdulrahim M. Foum from Zanzibar,
Tanzania, gave the first international performance of blind Bao, the most complicated
manqala game so far. With his back to the board and his actions explained to the audience
by various Dutch players using boards in the lecture room, he made several attempts to play
a game of Bao. Finally, he managed to play forty goes of Bao, an impressive performance
indeed, since, unlike chess, the number of position changes per move are very high. Another
varied day of scholarly presentations and tuition by various players of the game concluded
in a relaxed atmosphere.
That evening a colloquium dinner with music and Indonesian food answered the very purpose
of our gathering, namely coming into contact with other researchers in different fields. The
next day we moved from Room 15 in the historic Het Gravensteen to a more up-to-date
venue in the modern complex of the Faculty of Arts.
Ancient board games
The lectures on Wednesday focused on ancient board games. There were no ripples of
astonishment when the day was started by Mr Spreer who speculated on the rules of the
Royal Game of Ur and an archaeologist, Dr Schädler, who presented slides and data
about backgammon variations in ancient Roman times. Dr Finkel, organizer of the previous
colloquium on ancient board games in London, presented findings in his field of expertise,
Assyriology, and rebutted many of the speculations adduced by Mr Spreer. Prof van
Binsbergen gave his views on divination and board games, using his own expertise as a
diviner and as a long-time researcher in Africa, he alluded briefly to the origins of manqala
games.
During the teabreak, Natalya Ivanova showed slides of the Russian Chess Museum, and
earlier Dr Calvo had squeezed in a short talk about mathematics and board games. After
special Pachisi and Checkers cake during the break, Ian Riddler talked about his
archaeological findings on Anglo-Norman chess, followed by Manfred Eder who speculated
on the origins of chess and game pieces.
This intensive day of lectures was rounded off by some music in the Concertgebouw in
Amsterdam, accompanied by some scholars of the IIAS, we attended a piano recital by Wibi
Soerjadi. Tired but inspired, there were only two lectures left on the next morning. Dr Seidel
and Luc Reurich presented their philosophical theories, connecting computer science and
history, speculation and archaeology, scholar and friend. A farewell lunch in the IIAS
building concluded a most rewarding experience for all present, all of us coming to the
general conclusion that we had learned a lot. Having found a contemporary platform for
publishing board game research, the next colloquium (perhaps in Florence, perhaps in India)
will certainly attempt to start a journal on board game research and keep this family together.
Alex de Voogt is the editor of IIAS Working Papers Series 3, New Approaches to Board Games Research. Asian Origins and Future Perspectives (forthcoming, Leiden, August '95)
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